Music
Particle
Tap to start
MIC
‹
HOPF FIBRATION
›
AUTO
+
Camera
Travel Speed
1.0
How fast the camera orbits, dips, and breathes in/out. Lower for a meditative feel, higher for energy.
Closest Zoom
20
How deep inside the shape the camera gets. Lower values put you right in the middle of the particles.
Farthest Zoom
200
How far back the camera pulls. Higher values let you see the full shape from a distance.
Playback
Auto Shuffle: Off
Automatically cycles through all simulations with a cross-fade transition between each one.
Seconds per shape
25
Audio
Sensitivity
1.0
How strongly the particles react to music. Higher = more dramatic pulsing, scaling, and color shifts on each beat.
Glow Intensity
0.4
Bloom/glow effect around bright particles. 0 = no glow (sharpest), higher = dreamy haze. Pulses with the music.
Particles
Count
20000
Total number of particles. More = denser shapes but heavier on your GPU. 20k is a good balance.
Sim Speed
1.0
How fast the particle animations run (rotation, morphing, oscillation). Does not affect camera speed.
Visual Style
Spark
Hard bright dots with a tight glow. Default, crisp look.
Plasma
Softer glow with a defined bright core. Warmer, energy feel.
Glass
Hollow ring particles. Dim center, bright edge. Ethereal, translucent.
Ink
Solid opaque circles, hard edges. Dense, graphic, no bleed.
Steel
Tiny pinpoint dots. Minimal glow. Clean, precise, technical.
Lyrics
Lyrics are rendered as particles that peel off from the shape and form text. Toggle show/hide to control visibility.
Show
No track loaded
Detect Song
Records 5 seconds from your mic, identifies the song, and auto-loads synced lyrics. Re-syncs every 60 seconds to stay locked in.
Manual search
-0.5s
0.0s
+0.5s
Clear
Simulation Controls
Play music and let particles react
Enable mic
x
Tap
Share
then
Add to Home Screen
for fullscreen mode
x
Enable
x
?
←
→
Cycle simulations
Space
Random simulation
Tab
Toggle controls
A
Auto shuffle mode
L
Toggle lyrics
Click
Next simulation